Games · Original IP

Fallen

Creator · Narrative director

An Unreal Engine 5 action-adventure set across the Seven Realms of Hell.

Case study

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Case study

Project type
Videogame · Studio founder and director
Status
In development
Location
Maastricht, Netherlands
01

The challenge

Create an epic dark-fantasy action adventure following an avenging angel who must descend through the Seven Realms of Sin, judge the damned, and shut down Hell for good.

02

The world

Drawing inspiration from Hollow Knight, Death's Door, and Blasphemous, Brooke created Fallen to fuse fast combat, exploration, and environmental storytelling with one central question: who deserves redemption?

03

The system

Brooke developed the world, characters, quest structures, and the Judgment System at the heart of the experience. Players choose whether to forgive, condemn, or abandon the souls they encounter. Those decisions reshape relationships, world state, character arcs, and Astra's own spiritual evolution.

Beneath the action-adventure framework, Fallen explores trauma, forgiveness, justice, and the difficult truth that some wounds survive even death.