Games · Original IP
Fallen
Case study
As featured on
Case study
- Project type
- Videogame · Studio founder and director
- Status
- In development
- Location
- Maastricht, Netherlands
The challenge
Create an epic dark-fantasy action adventure following an avenging angel who must descend through the Seven Realms of Sin, judge the damned, and shut down Hell for good.
The world
Drawing inspiration from Hollow Knight, Death's Door, and Blasphemous, Brooke created Fallen to fuse fast combat, exploration, and environmental storytelling with one central question: who deserves redemption?
The system
Brooke developed the world, characters, quest structures, and the Judgment System at the heart of the experience. Players choose whether to forgive, condemn, or abandon the souls they encounter. Those decisions reshape relationships, world state, character arcs, and Astra's own spiritual evolution.
Beneath the action-adventure framework, Fallen explores trauma, forgiveness, justice, and the difficult truth that some wounds survive even death.

