Audiences aren't tuning out.

They're starving for something real.

We are drowning in a tsunami of sameness and slop. Anyone with a pulse can feel it. I'm Brooke Burgess, and for decades I've built worlds, stories, and experiences that still resonate, across games, screens, audio, and interactive. Now I help my clients do that in the AI era, while never losing sight of their north star.

The full spectrum

GamesTech + productVenturesKids + learningScreenAudioOriginal IP

The mission

I want to save your project's soul.

After decades in the interactive-storytelling trenches, I've spent the last three years deep in the AI tools themselves, living the thrill and the disappointment both. I know what they do well, and exactly where they gut a story. This is the work now: interactive and linear projects where discernment and soul keep the tech in check. I've trained in-house models, led world, quest, and character creation on AI-driven projects, and watched "systems-over-story" fail from the inside.

So I know precisely where the soul leaks out of a project. My job is making sure you don't trade precious signal for shiny new tools and the siren song of endless content.

Keep the signal. Kill the noise. And help your story cook.

See the ways to work together
Brooke Burgess

Three ways in

AI can make infinite things. It can't tell you which of them is any good, or why the good ones actually move people. That's where I come in.