01 / 05
Games
UNGODLY · Azra Games
Dialogue and quest writer
Dialogue and quest writing for Azra Games' dark fantasy universe.
Enter projectAudiences aren't tuning out.
The full spectrum
GamesTech + productVenturesKids + learningScreenAudioOriginal IP
Selected work
01 / 05
Games
Dialogue and quest writer
Dialogue and quest writing for Azra Games' dark fantasy universe.
Enter project02 / 05
Games
Creator · Narrative director
An Unreal Engine 5 action-adventure set across the Seven Realms of Hell.
Enter project03 / 05
Original IP
Co-creator · Narrative and learning design
An AI-powered thinking-skills game built around process, reflection, and a long-term Sensei relationship.
Enter project04 / 05
Film + Screen
Creator · Writer · Director
The award-winning motion-comic epic that reached a global audience before the form had a name.
Enter project05 / 05
Film + Screen
Writer · Director · Narrator
A modern fable about a kitten searching for the most important thing in the universe.
Enter projectThe mission
After decades in the interactive-storytelling trenches, I've spent the last three years deep in the AI tools themselves, living the thrill and the disappointment both. I know what they do well, and exactly where they gut a story. This is the work now: interactive and linear projects where discernment and soul keep the tech in check. I've trained in-house models, led world, quest, and character creation on AI-driven projects, and watched "systems-over-story" fail from the inside.
So I know precisely where the soul leaks out of a project. My job is making sure you don't trade precious signal for shiny new tools and the siren song of endless content.
Keep the signal. Kill the noise. And help your story cook.
See the ways to work together
Three ways in
AI can make infinite things. It can't tell you which of them is any good, or why the good ones actually move people. That's where I come in.
A fixed-scope deep read of what you've built: story, structure, and where it stops landing emotionally. You get a clear map of what's working, what's broken, and what it takes to fix it, before it costs you a launch.
Ongoing senior judgment on a retainer. I sit above your process as the story's conscience: reviewing, steering, raising the floor on everything that ships. For teams who need the vision and the discernment, but aren't hiring for it full-time.
I come in as a director-level architect and build, or rebuild, the whole thing from the foundations, shoulder to shoulder with your team. Reserved for the special ones, where capital-V vision is baked in from day one.